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Toy problems were invented with the aim to program an AI which can solve it. The blocks world domain is an example for a toy problem. Its major advantage over more realistic AI applications is, that many algorithms and software programs are available which can handle the situation. [2] This allows to compare different theories against each other.
Because software, unlike a major civil engineering construction project, is often easy and cheap to change after it has been constructed, a piece of custom software that fails to deliver on its objectives may sometimes be modified over time in such a way that it later succeeds—and/or business processes or end-user mindsets may change to accommodate the software.
SHRDLU is an early natural-language understanding computer program that was developed by Terry Winograd at MIT in 1968–1970. In the program, the user carries on a conversation with the computer, moving objects, naming collections and querying the state of a simplified "blocks world", essentially a virtual box filled with different blocks.
DCE/DFS is a DCE-based application which provides a distributed filesystem on DCE. DCE/DFS can support replicas of a fileset (the DCE/DFS equivalent of a filesystem) on multiple DFS servers - there is one read-write copy and zero or more read only copies. Replication is supported between the read-write and the read-only copies.
Action Blocks: These blocks can perform a respective action, such as motors, tank treads, wheels, hinges, and rockets. Actions : These can be used inside a block's action panel. When playing a world, they tell blocks to perform actions such as speaking, exploding, disappearing and reappearing, sparkling, etc. Controls such as a joystick and ...
Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable. This emphasizes the separation of concerns among components. [1] [2]
The project execution is the process of completing the tasks defined in the project plan. The purpose of project monitoring and control is to keep the team and management up to date on the project's progress. If the project deviates from the plan, then the project manager can take action to correct the problem. Project monitoring and control ...
Some researchers have made a functional and experimental analysis of several distributed file systems including HDFS, Ceph, Gluster, Lustre and old (1.6.x) version of MooseFS, although this document is from 2013 and a lot of information are outdated (e.g. MooseFS had no HA for Metadata Server at that time).