Search results
Results from the WOW.Com Content Network
Red (A), Green (B), Blue (C) 16 bit Look Up Table file sample. (Lines 14 to 65524 not shown) In the film and graphics industries, 3D lookup tables (3D LUTs) are used for color grading and for mapping one color space to another.
It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.
A heightmap created with Terragen The same heightmap converted to a 3D mesh and rendered with Anim8or. In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
[11] [12] The Toy Retail Sales Tracking Service reported that during the key shopping month of November 1994, 63% of all 16-bit video game consoles sold were Sega systems. [ 13 ] The console was never popular in Japan (being regularly outsold by the PC Engine ), but still managed to sell 40 million units worldwide.
Current Windows versions and all back to Windows XP and prior Windows NT (3.x, 4.0) are shipped with system libraries that support string encoding of two types: 16-bit "Unicode" (UTF-16 since Windows 2000) and a (sometimes multibyte) encoding called the "code page" (or incorrectly referred to as ANSI code page). 16-bit functions have names suffixed with 'W' (from "wide") such as SetWindowTextW.
Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. [1] It also supports wrapping effects such as translation and reflection. [2]
The TNT had 32-bit color support while the Voodoo2 only supported 16-bit (although internally dithered down from 24-bit color, beating the TNT in 16bit quality). Voodoo2 cards also gained an even larger speed advantage over the TNT because of the ability to link two Voodoo2 cards together in an "SLI" setup. [4] [5] [10] [11]