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  2. Discrete time and continuous time - Wikipedia

    en.wikipedia.org/wiki/Discrete_time_and...

    A signal of continuous amplitude and time is known as a continuous-time signal or an analog signal. This (a signal ) will have some value at every instant of time. The electrical signals derived in proportion with the physical quantities such as temperature, pressure, sound etc. are generally continuous signals.

  3. Convolution - Wikipedia

    en.wikipedia.org/wiki/Convolution

    It is known, for instance, that every continuous translation invariant continuous linear operator on L 1 is the convolution with a finite Borel measure. More generally, every continuous translation invariant continuous linear operator on L p for 1 ≤ p < ∞ is the convolution with a tempered distribution whose Fourier transform is bounded.

  4. Continuous-time stochastic process - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_stochastic...

    An alternative terminology uses continuous parameter as being more inclusive. [1] A more restricted class of processes are the continuous stochastic processes; here the term often (but not always [2]) implies both that the index variable is continuous and that sample paths of the process are continuous. Given the possible confusion, caution is ...

  5. Zero-order hold - Wikipedia

    en.wikipedia.org/wiki/Zero-order_hold

    The zero-order hold (ZOH) is a mathematical model of the practical signal reconstruction done by a conventional digital-to-analog converter (DAC). [1] That is, it describes the effect of converting a discrete-time signal to a continuous-time signal by holding each sample value for one sample interval. It has several applications in electrical ...

  6. Continuous-time Markov chain - Wikipedia

    en.wikipedia.org/wiki/Continuous-time_Markov_chain

    Transition graph with transition probabilities, exemplary for the states 1, 5, 6 and 8. There is a bidirectional secret passage between states 2 and 8. The image to the right describes a discrete-time Markov chain modeling Pac-Man with state-space {1,2,3,4,5,6,7,8,9}. The player controls Pac-Man through a maze, eating pac-dots.

  7. Convolution theorem - Wikipedia

    en.wikipedia.org/wiki/Convolution_theorem

    In mathematics, the convolution theorem states that under suitable conditions the Fourier transform of a convolution of two functions (or signals) is the product of their Fourier transforms. More generally, convolution in one domain (e.g., time domain) equals point-wise multiplication in the other domain (e.g., frequency domain).

  8. Analog signal processing - Wikipedia

    en.wikipedia.org/wiki/Analog_signal_processing

    That is the convolution integral and is used to find the convolution of a signal and a system; typically a = -∞ and b = +∞. Consider two waveforms f and g. By calculating the convolution, we determine how much a reversed function g must be shifted along the x-axis to become identical to function f.

  9. Linear time-invariant system - Wikipedia

    en.wikipedia.org/wiki/Linear_time-invariant_system

    Block diagram illustrating the superposition principle and time invariance for a deterministic continuous-time single-input single-output system. The system satisfies the superposition principle and is time-invariant if and only if y 3 (t) = a 1 y 1 (t – t 0) + a 2 y 2 (t – t 0) for all time t, for all real constants a 1, a 2, t 0 and for all inputs x 1 (t), x 2 (t). [1]