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  2. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [14]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  3. Mustache (template system) - Wikipedia

    en.wikipedia.org/wiki/Mustache_(template_system)

    The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template. In a model–view–presenter (MVP) context: input data is from MVP-presenter, and the Mustache template is the MVP-view.

  4. Web template system - Wikipedia

    en.wikipedia.org/wiki/Web_template_system

    A web template system is composed of the following: . A template engine: the primary processing element of the system; [1]; Content resource: any of various kinds of input data streams, such as from a relational database, XML files, LDAP directory, and other kinds of local or networked data;

  5. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    This may be accomplished by associating each vertex of the graph with a "color" or "visitation" state during the traversal, which is then checked and updated as the algorithm visits each vertex. If the vertex has already been visited, it is ignored and the path is pursued no further; otherwise, the algorithm checks/updates the vertex and ...

  6. Help:Editing - Wikipedia

    en.wikipedia.org/wiki/Help:Editing

    To see how the page looks with your edits, press the "Show preview" button. To see the differences between the page with your edits and the previous version of the page, press the "Show changes" button. If you're satisfied with what you see, be bold and press the "Publish changes" button. Your changes will immediately be visible to all ...

  7. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  8. AOL

    search.aol.com

    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    it checks whether a vertex has been explored before enqueueing the vertex rather than delaying this check until the vertex is dequeued from the queue. If G is a tree, replacing the queue of this breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth ...