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Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [14]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
The Mustache template does nothing but reference methods in the (input data) view. [3] All the logic, decisions, and code is contained in this view, and all the markup (ex. output XML) is contained in the template. In a model–view–presenter (MVP) context: input data is from MVP-presenter, and the Mustache template is the MVP-view.
A web template system is composed of the following: . A template engine: the primary processing element of the system; [1]; Content resource: any of various kinds of input data streams, such as from a relational database, XML files, LDAP directory, and other kinds of local or networked data;
This may be accomplished by associating each vertex of the graph with a "color" or "visitation" state during the traversal, which is then checked and updated as the algorithm visits each vertex. If the vertex has already been visited, it is ignored and the path is pursued no further; otherwise, the algorithm checks/updates the vertex and ...
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Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.
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it checks whether a vertex has been explored before enqueueing the vertex rather than delaying this check until the vertex is dequeued from the queue. If G is a tree, replacing the queue of this breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth ...