Search results
Results from the WOW.Com Content Network
A default setting for all RPGs taking place in the world of King Arthur, Merlin and Morgan le Fay. Jakandor: Sword and sorcery: Island of Jakandor Advanced Dungeons & Dragons: Wizards of the Coast: 1997-1998 The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. Uresia: anime fantasy ...
Urban Arcana is a campaign setting for the d20 Modern roleplaying game that builds on a small campaign model included in the original rulebook. It adds much in the way of magic and monsters to the game, and contains rules for things such as playing Shadowkind characters.
The d20 system, based on the third edition of Dungeons & Dragons, has been used in science fiction and modern-day game settings such as Spycraft and the Star Wars Roleplaying Game. In practice, most universal systems are more effective for particular settings, power levels, or types of play.
A noir (detective) RPG set in a modern-day city where once-ordinary people hold the power of ancient myths and legends Commando: Simulations Publications, Inc. 1979 Companions' Tale: 2019 Conan Role-Playing Game: TSR "ZeFRS" (Zeb's Fantasy Roleplaying System) 1985 Hyborian Age: The official TSR Conan role-playing game, finally published in 1985
Dark•Matter is a science fiction/conspiracy theory campaign setting set in the modern day. It was originally published in December 1999 by Wizards of the Coast as the second campaign setting for the Alternity science fiction role-playing game. [1] [2] It was written by Wolfgang Baur and Monte Cook.
d20 Modern has its own SRD, called the Modern System Reference Document (MSRD). The MSRD includes material from the d20 Modern Roleplaying Game, Urban Arcana Campaign Setting, d20 Menace Manual, and d20 Future. The MSRD can cover a wide variety of genres, but is intended for a modern-day, or in the case of the last of these, a futuristic setting.
Beyond the Supernatural is implicitly set in the modern day, wherein magic and psychic powers are real and monsters and demonic cults exist, but out of the public eye. This, however, is not set in stone, and most of the character classes are flexible enough to account for variant settings or time periods.
Powered by the Apocalypse games are typically centered on resolving what characters do as "moves." Characters have access to a default selection of moves based on the expectations of the game setting. For example, in the fantasy game Dungeon World, characters have access to a hack and slash move, as combat is central to the dungeoneering ...