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  2. List of crowdsourcing projects - Wikipedia

    en.wikipedia.org/wiki/List_of_crowdsourcing_projects

    The project successfully released over 6500 items and stories online, which can be freely downloaded and used for education and research. The project was funded by the Joint Information Systems Committee. In 2011, the team at the University of Oxford received further funding from Europeana to run a similar crowdsourcing initiative in Germany.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    The Common Language Project, later renamed The Seattle Globalist, is an example of this type of multimedia journalism production. Multimedia reporters who are mobile (usually driving around a community with cameras, audio and video recorders, and laptop computers) are often referred to as mojos, or mobile journalists.

  4. Transmedia storytelling - Wikipedia

    en.wikipedia.org/wiki/Transmedia_storytelling

    September Mourning, the project was created by Emily Lazar in 2009 and spans upon comic books, music, NFTs, and more; Homestuck, a webcomic that integrates animations, small games, music, and chatlogs. The story has been expanded upon with entire video games and a book. Scolari uses the example of 24 to show how transmedia storytelling occurs.

  5. Category:Multimedia - Wikipedia

    en.wikipedia.org/wiki/Category:Multimedia

    Anarâškielâ; العربية; Aragonés; Asturianu; Azərbaycanca; বাংলা; Беларуская; Беларуская (тарашкевіца ...

  6. Category:Multimedia works - Wikipedia

    en.wikipedia.org/wiki/Category:Multimedia_works

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  7. Lists of multimedia franchises - Wikipedia

    en.wikipedia.org/wiki/Lists_of_multimedia_franchises

    Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, [1] although the trend later developed wherein franchises would be launched in multiple forms of media ...

  8. Media franchise - Wikipedia

    en.wikipedia.org/wiki/Media_franchise

    Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through licensing agreements, with respect to intellectual property in the franchise's characters and settings. As one author explains, "For the studios, a home-run is a film from which a multimedia ...

  9. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    For example, a virtual park coupled affects subjects' anxiety levels. [146] Similarly, simulated driving through dark areas in a virtual tunnel can induce fear. [ 147 ] Social interaction with virtual characters has been shown to produce physiological responses such as changes in heart rate and galvanic skin responses.