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Shadowgraphy or ombromanie is the art of performing a story or show using images made by hand shadows. It can be called "cinema in silhouette". It can be called "cinema in silhouette". Performers are titled as a shadowgraphist or shadowgrapher.
Shadowgraphy (performing art), using hand shadows; Shadow play or shadow puppetry, performing art using cut-out figures; Radiography, the use of X-rays; Shadowgraph or shadowgram, an optical method that reveals non-uniformities in transparent media; Optical comparator, a device that creates silhouettes of manufactured parts for inspection
Albert Almoznino (Hebrew: אלברט אלמוזנינו; March 3, 1923 – April 7, 2020) was an Israeli hand shadow artist.He gained international recognition in the years 1958-1975 when he performed his hand shadow skills in front of thousands of people at Radio City Music Hall New York, Paris Olympia, Reno Nevada, "The Ed Sullivan Show" [1] and other places.
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This technique was used in cave paintings dating to 10,000 BC, where human hands were used in painting handprint outlines among paintings of animals and other objects. The artist sprayed pigment around his hand by using a hollow bone, blown by mouth to direct a stream of pigment. Screen printing also uses a stencil process, as does mimeography ...
Sciography, also spelled sciagraphy or skiagraphy, is a branch of the science of perspective dealing with the projection of shadows, or the delineation of an object in perspective with its gradations of light and shade. The term comes from the Greek σκιά "shadow" and γράφειν graphein, "write".
In the photographic industry, a "gobo" describes any opaque, usually black, panel, or "flat", [13] of any dimension, that goes between a light source and photographic subject (such as between sun light and a portrait model) to control the modelling effect of the existing light or, used as a "cutter", to create shadows; [14] or even to control ...
Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. It was first proposed by Frank Crow in 1977 [1] as the geometry describing the 3D shape of the region occluded from a light source. A shadow volume divides the virtual world in two: areas that are in shadow and areas that are not.
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