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An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).
static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.
Static binding (or early binding) is name binding performed before the program is run. [2] Dynamic binding (or late binding or virtual binding) is name binding performed as the program is running. [2] An example of a static binding is a direct C function call: the function referenced by the identifier cannot change at runtime.
In computer science, type safety and type soundness are the extent to which a programming language discourages or prevents type errors.Type safety is sometimes alternatively considered to be a property of facilities of a computer language; that is, some facilities are type-safe and their usage will not result in type errors, while other facilities in the same language may be type-unsafe and a ...
An interface places no requirements for clients to invoke the operations of one interface in any particular order. This approach has the benefit that client code can assume that the operations of an interface are available for use whenever the client has access to the object. [9] [citation needed] Class interface example
An instance of the interface is syntactically no more useful than the interface name itself (since it has no methods). Unless a developer checks any implemented interfaces when adding a constant to a class, or does so but makes a typo in the name of the added constant, the value of a constant can be silently changed. Consider Example 2 below.
A definition provides an instance. In the entire program, an object or non-inline function cannot have more than one definition; if an object or function is used, it must have exactly one definition. You can declare an object or function that is never used, in which case you don't have to provide a definition.
They are similar to static variables in that sense. An example would be a static method to sum the values of all the variables of every instance of a class. For example, if there were a Product class it might have a static method to compute the average price of all products. A static method can be invoked even if no instances of the class exist ...