Search results
Results from the WOW.Com Content Network
Ragdoll physics is a type of procedural animation used by physics engines, which is often used as a replacement for traditional static death animations in video games and animated films. As computers increased in power, it became possible to do limited real-time physical simulations , which made death animations more realistic.
Euphoria is a game animation middleware created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system". [1]
MotionBuilder is a 3D character animation software produced by Autodesk.It is used for virtual cinematography, motion capture, and traditional keyframe animation.It was originally named Filmbox when it was first created by Canadian company Kaydara, later acquired by Alias and renamed to MotionBuilder.
Features include facial animation tool that uses voice and text to animate facial images, auto motion engine that uses the intensity of animator's voice to drive their animations in real-time. As of January 2016, the CrazyTalk software is in version 8. CrazyTalk 8 does not have further updates or releases as it is a legacy product.
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics.It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [4] for his work on Bullet.
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.
Jim Kent kept copyrights to the 300,000 lines source code base of Animator Pro, and allowed it to be made available publicly under the open-source BSD license in 2009. [8] [9] The original 256 color Animator version for DOS is also provided as a freeware download. [10] After some initial code review [11] porting to modern platforms was started ...
The company was founded in 2001 by Philip Dobree and Will Rockall, with a team of three artists and one producer, [3] moving to their first studio in Soho, Central London in Poland Street in 2003. [4]