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White's fifth move is overprotecting the key c5-square in the Grünfeld Defence, thus aspires to prevent an attack on the pawn centre by c7–c5. The extravagancy of White's idea is that they break at once two opening principles: avoid moving the same piece twice, and avoid placing a knight on the edge of the board.
The Traxler Counterattack, also known as the Wilkes-Barre Variation, is a chess opening that begins with the moves: . 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. Ng5 Bc5!?. The opening is a variation of the Two Knights Defense [1] [2] where White has chosen the offensive line 4.Ng5, immediately attacking the f7-square with the knight and bishop, and Black has replied 4...Bc5, counterattacking the f2-square.
The Grünfeld is therefore a key hypermodern opening, showing in stark terms how a large pawn centre can either be a powerful battering ram or a target for attack. This article uses algebraic notation to describe chess moves.
In chess, the Cambridge Springs Defense (or less commonly, the Pillsbury Variation) is a variation of the Queen's Gambit Declined that begins with the moves: 1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Bg5 Nbd7 5. Nf3 c6 6. e3 Qa5
This is a list of chess openings, ... This article uses algebraic notation to describe chess moves. ... Grob Opening: Spike Attack: 1. g4 d5 2. Bg2 c6 3. g5;
Alekhine's Defence is a chess opening that begins with the moves: 1. e4 Nf6. Black tempts White's pawns forward to form a broad pawn centre, with plans to undermine and attack the white structure later in the spirit of hypermodern defence. White's imposing mass of pawns in the centre often includes pawns on c4, d4, e5, and f4.
Modern Chess Openings (usually called MCO) is a reference book on chess openings, first published in 1911 by the British players Richard Clewin Griffith (1872–1955) and John Herbert White (1880–1920). The fifteenth edition was published in 2008. Harry Golombek called it "the first scientific study of the openings in the twentieth century". [1]
In chess, a trap is a move which tempts the opponent to play a bad move. Traps are common in all phases of the game; in the opening, some traps have occurred often enough that they have acquired names.
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