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  2. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel-based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.

  3. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Method and apparatus to draw line slices during calculation 5,740,345 Method and apparatus for displaying computer graphics data stored in a compressed format with an efficient color indexing system 5,657,435 Run slice line draw engine with non-linear scaling capabilities 5,627,957 Run slice line draw engine with enhanced processing capabilities

  4. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    In 1966 Ivan E. Sutherland listed 10 unsolved problems in computer graphics. [3] Problem number seven was "hidden-line removal". In terms of computational complexity, this problem was solved by Frank Devai in 1986. [4] Models, e.g. in computer-aided design, can have thousands or millions of edges. Therefore, a computational-complexity approach ...

  5. Cohen–Sutherland algorithm - Wikipedia

    en.wikipedia.org/wiki/Cohen–Sutherland_algorithm

    In computer graphics, the Cohen–Sutherland algorithm is an algorithm used for line clipping.The algorithm divides a two-dimensional space into 9 regions and then efficiently determines the lines and portions of lines that are visible in the central region of interest (the viewport).

  6. Line clipping - Wikipedia

    en.wikipedia.org/wiki/Line_clipping

    In computer graphics, line clipping is the process of removing lines or portions of lines outside an area of interest (a viewport or view volume). Typically, any part of a line which is outside of the viewing area is removed. There are two common algorithms for line clipping: Cohen–Sutherland and Liang–Barsky.

  7. Category:Computer graphics algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Computer_graphics...

    Algorithms used in Computer graphics. See also Category:Computer graphics data structures . Wikimedia Commons has media related to Computer graphic algorithms .

  8. Windowing system - Wikipedia

    en.wikipedia.org/wiki/Windowing_system

    Each program presents its GUI in its own window, which is generally a rectangular area of the screen. [citation needed] From a programmer's point of view, a windowing system implements graphical primitives. For example: rendering fonts or drawing a line on the screen. It provides an abstraction of the graphics hardware for use by higher-level ...

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    MacDraw, introduced in 1984 with the Macintosh line of computers, was an early example of this class; recent examples are the commercial products Adobe Illustrator and CorelDRAW, and the free editors such as xfig or Inkscape. There are also many 2D graphics editors specialized for certain types of drawings such as electrical, electronic and ...