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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Magic Missile: A bolt of pure energy from the caster's fingertips. It strikes a target automatically, with multiple missiles launched at higher levels. [77] [78] The spell's ability to cause automatic damage makes it one of the most-used spells. [79] In the initial release of 4th edition, magic missile required an attack roll. The July 2010 ...

  3. R.550 Magic - Wikipedia

    en.wikipedia.org/wiki/R.550_Magic

    While the missile was satisfactory as a dogfight missile in the 1980s, it is outdated by today's standards. The Magic 2 replaced the AD3601 seeker head by the all-aspect AD3633, allowing all-aspect capability (the Magic 1 can only be fired from the rear on the target). The Magic 1 has a transparent dome on its nose, while the Magic 2 is opaque.

  4. Hero System - Wikipedia

    en.wikipedia.org/wiki/Hero_System

    For example, while systems such as Dungeons & Dragons would list a wide variety of separate ranged attack powers that deal damage (such as a fireball, a lightning bolt, an acid spray, a magic missile, and dozens more), the vast majority of such effects in the Hero System would be constructed out of the same base two powers, "Blast" or "Killing ...

  5. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    [2] [4]: 50 One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". [2] According to CNET, the game has many variants; "Magic tends to embrace all that house ruling, making it official when it catches on. Commander started as a fan-created format, after all."

  6. List of Magic: The Gathering keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Magic:_The...

    Nonlethal damage marked on a creature normally goes away at the end of the turn. However, whenever a source with wither deals damage to a creature, that creature receives a number of −1/−1 counters equal to the amount of damage dealt to it. When it deals damage to a player, that player will receive regular damage unlike infect.

  7. Bard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Bard_(Dungeons_&_Dragons)

    A bard who focused on spells that improved with caster level (such as Magic Missile and Fireball) was a very potent magical threat. Their ability to use any weapon, combined with rogue attack strength, made them credible second-line offensive threats even without magic, provided they had some form of magical Armor Class-boosting equipment.

  8. Magic: The Gathering Commander - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_Commander

    In addition to the same losing conditions that exist in a normal game of Magic, each player starts the game with 40 life points instead of 20, and a player may lose if they are dealt 21 or more total points of combat damage from a single Commander throughout the game. [30] [3] The format "supports two to six players, sometimes more". [3]

  9. Dungeon Crawl Classics - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Crawl_Classics

    In 2012 Goodman Games released the Dungeon Crawl Classics Role Playing Game.The company describes it as "an OGL system that cross-breeds Appendix N with a streamlined version of 3E", [2] referring to Appendix N of the original Dungeon Masters Guide, which listed fiction that was an influence on Dungeons & Dragons.