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Spike Chunsoft Co., Ltd. [a] is a Japanese video game development and localization company specializing in role-playing video games, visual novels and adventure games.The company was founded in 1984 as Chunsoft Co., Ltd. and merged with Spike in 2012.
The game, a spin-off installment in the Danganronpa visual novel series, is an expanded version of two side-modes from Danganronpa V3: Killing Harmony (2017), and was released digitally as a standalone game and physically through the game compilation Danganronpa Decadence, as a part of celebrations for the 10th anniversary of the Danganronpa ...
Danganronpa (Japanese: ダンガンロンパ) is a Japanese video game franchise created by Kazutaka Kodaka and developed and owned by Spike Chunsoft (formerly Spike).The series primarily surrounds various groups of apparent high-school students who are forced into murdering each other by a robotic teddy bear named Monokuma.
Following the Japanese release of Danganronpa 1-2 Reload, a PlayStation Vita port of the game and its sequel, Danganronpa 2: Goodbye Despair, NIS America released the Vita version of Trigger Happy Havoc in North America and Europe in February 2014. [31] [30] In European regions, the game was released on February 14, 2014. [34]
Super Danganronpa 2: Nanami Chiaki no Sayonara Zetsubou Daibouken (スーパーダンガンロンパ2 七海千秋のさよなら絶望大冒険) (Illustrated by Karin Suzuragi, published in Mag Garden's Monthly Comic Blade from December 2012) Super Danganronpa 2: Nangoku Zetsubou Carnival!
In Danganronpa 2, she joins Makoto and Byakuya in confronting Junko's Alter Ego. In Danganronpa 3, she becomes involved in the Monokuma Hunter game alongside other Future Foundation members. She is presumably killed by the poison in her wristband as a result of her forbidden action, "passing the fourth time limit with Makoto still alive."
While focusing on class trials like the first Danganronpa, Goodbye Despair introduces the "Rebuttal Showdowns" where two students duel.. In a similar manner to the series' previous game, Danganronpa 2 has two modes of gameplay; School Life, which is split into Daily Life and Despair Life sections, and the Class Trial.
2.5 million [54] May 30, 1999: City-building game: Impressions Game: Sierra Studios: Horizon Zero Dawn: 2.39 million [55] Horizon: August 7, 2020: Action role-playing: Guerrilla Games: Sony Interactive Entertainment: Final Fantasy VII: 2.1 million [e] Final Fantasy: June 25, 1998: Role-playing game: Square: Eidos Interactive: Grand Theft Auto V ...