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An Imaginative Approach to Teaching received positive reviews in the Teachers College Record and the Eurasia Journal of Mathematics, Science & Technology Education.The Teachers College Record stated that “[t]his book is filled with creative and practical advice that encourages teachers to use stories engage students' imaginations.” [4] The Eurasia Journal of Mathematics, Science ...
Some teachers might view creative work as "extra" and not needed [8] There is a "creativity gap" in classrooms where creativity is discouraged [8] Some studies have found that teachers cannot be creative in classrooms due to pressures by the system, standards, and big classroom size [8]
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
In the US, the use of comics for education, using the Internet, can be seen on Comics in the Classroom, and the state of Maryland's Comic Book Initiative. Teacher professional development content on how teachers can integrate comics into the classroom is available through the State of California Department of Education's Brokers of Expertis ...
A small group discussion is also an example of active learning because it allows students to express themselves in the classroom. It is more likely for students to participate in small group discussions than in a normal classroom lecture because they are in a more comfortable setting amongst their peers, and from a sheer numbers perspective, by ...
SCAMPER is an activity-based thinking process that can be performed by Cooperative learning.Here the teacher assists the students in choosing a particular topic and helps them to develop it through a structured process. [4]
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Examples of how mutually directed play is beneficial for both children and adults [53] Environmental Preparation; Adults set up the play environment with specific toys or materials to support learning. For example, a teacher might choose toys for a classroom activity, or a museum might design exhibits for children to explore.
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