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  2. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    In composing music for Minecraft, she felt "immense pressure" to deliver due to the "very highly acclaimed score" already in the game. [7] After submitting a demo, her goal with the "Nether Update" soundtrack was to see how far she "could push the sound of the piano until it resembled other things entirely."

  3. Minecraft – Volume Alpha - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Alpha

    Volume Alpha consists mainly of simplistic ambient and acoustic music that predominantly uses piano and strings. [2] [6] This design was primarily caused by the technical limitations of Minecraft ' s sound engine, which Rosenfeld said heavily limited the capabilities of the game's sound design.

  4. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  5. Vorbis - Wikipedia

    en.wikipedia.org/wiki/Vorbis

    Vorbis has different uses for consumer products. Many video games store in-game audio as Vorbis, including Amnesia: The Dark Descent, Grand Theft Auto: San Andreas, Halo: Combat Evolved, Minecraft, and World of Warcraft, among others. [32] Popular software players support Vorbis playback either natively or through an external plugin.

  6. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.

  7. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Compression artifacts in compressed audio typically show up as ringing, pre-echo, "birdie artifacts", drop-outs, rattling, warbling, metallic ringing, an underwater feeling, hissing, or "graininess". An example of compression artifacts in audio is applause in a relatively highly compressed audio file (e.g. 96 kbit/sec MP3).

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  9. C418 - Wikipedia

    en.wikipedia.org/wiki/C418

    Daniel Rosenfeld (born 9 May 1989), known professionally as C418 (pronounced "see four eighteen"), [4] [5] is a German musician, producer and sound engineer.Known for his minimalistic ambient work, he rose to fame as the former composer and sound designer for the sandbox video game Minecraft (2011).