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Subnautica: Below Zero is an open-world survival action-adventure video game developed and published by Unknown Worlds Entertainment. The game is a spin-off to Subnautica . Introduced in early access via Steam and the Epic Games Store in January 2019, Subnautica: Below Zero was released for macOS , Nintendo Switch , PlayStation 4 , PlayStation ...
It received generally positive reviews from critics and sold over 5 million units by January 2020. A spin-off, Subnautica: Below Zero, which was originally meant to be downloadable content for the base game, was released in May 2021. A direct sequel, Subnautica 2, is planned to release in early access sometime in 2025.
Set on a new planet, Subnautica 2 will support single-player and co-op gameplay with a total of up to four players, the first time multiplayer gameplay is present in the series. [1] A cinematic trailer showed a new vehicle, new creatures and environments and hinted at the introduction of a current mechanic that can drag the player to another ...
Unknown Worlds was formed in May 2001 by Charlie Cleveland and began life as a group of developers responsible for the development of the high-profile free mod for Half-Life, Natural Selection.
During his drive, he witnessed multiple cars stalled on the side of the road and saw state troopers pulling people out. Laird said he didn’t have any issues because his car has winter tires and ...
Below Zero may refer to: Below Zero, a 1930 Laurel and Hardy film; Below Zero, a 2011 film; Below Zero, a 2021 film; Below Zero (Robert Rich album) Below Zero (Waltari album), 2009; Subnautica: Below Zero, a video game and sequel to Subnautica, developed by Unknown Worlds Entertainment
Natural Selection 2 is a multiplayer video game which combines first-person shooter and real-time strategy rules. It is set in a science fiction universe in which a human team fights an alien team for control of resources and territory in large and elaborate indoor facilities. [1]
This week's annual winter meetings saw $1.3 billion spent on free agents, which is a sharp contrast to a year ago when just $138 million was spent.