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The present article is a list of known platforms to which Doom has been confirmed to be ported.. Doom is one of the most widely ported video games. [1] Since the original MS-DOS version, it has been released officially for a number of operating systems, video game consoles, handheld game consoles, and other devices.
He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of Doom and Wolfenstein 3D. [3] He also considers himself to have been the "spackle coder" on Doom, for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat ...
The article mentions that the SNES cartridge of Doom did not contain a Super FX2... It mentions that it is "largely untrue" - it is either true or it isn't... the cartridge can't half contain a Super FX processor. In any case, the wiki article on the Super FX refers to the SNES version of Doom, indicating that it *does* contain the chip.
These engine modifications, or Doom source ports, have since become the target for much of the WAD editing activity, and with the decline of MS-DOS, using a source port became the only feasible way to play Doom for most people. Several source ports are in active development, and Doom retains a strong following of WAD creators.
In most cases a clone is made in part by studying and reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code—those are so-called source ports.
[6] [7] The dozens of unofficial Doom source ports that have been created since then allow Doom to run on previously unsupported operating systems and sometimes radically expand the engine's functionality with new features. Although the engine renders a 3D space, that space is projected from a two-dimensional floor plan. The line of sight is ...
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An article in Next Generation 40 (April 1998) mentions that VM Labs were using a source port of Doom as a demo for the Nuon. This struck me as significant because this was just a month or two after the Doom source code was released, so it must have been one of the first source ports, perhaps the first, and because it was actually being used a ...