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For function that manipulate strings, modern object-oriented languages, like C# and Java have immutable strings and return a copy (in newly allocated dynamic memory), while others, like C manipulate the original string unless the programmer copies data to a new string.
Unicode was designed to provide code-point-by-code-point round-trip format conversion to and from any preexisting character encodings, so that text files in older character sets can be converted to Unicode and then back and get back the same file, without employing context-dependent interpretation.
Many languages allow generic copying by one or either strategy, defining either one copy operation or separate shallow copy and deep copy operations. [1] Note that even shallower is to use a reference to the existing object A, in which case there is no new object, only a new reference. The terminology of shallow copy and deep copy dates to ...
This happens for example with UTF-8, where single codes (UCS code points) can take anywhere from one to four bytes, and single characters can take an arbitrary number of codes. In these cases, the logical length of the string (number of characters) differs from the physical length of the array (number of bytes in use).
These characters allow any polynomial, chemical and certain other equations to be represented in plain text without using any form of markup like HTML or TeX. The World Wide Web Consortium and the Unicode Consortium have made recommendations on the choice between using markup and using superscript and subscript characters:
Python 3.3 switched internal storage to use one of ISO-8859-1, UCS-2, or UTF-32 depending on the largest code point in the string. [32] Python 3.12 drops some functionality (for CPython extensions) to make it easier to migrate to UTF-8 for all strings. [33] Java originally used UCS-2, and added UTF-16 supplementary character support in J2SE 5.0.
The ASCII text-encoding standard uses 7 bits to encode characters. With this it is possible to encode 128 (i.e. 2 7) unique values (0–127) to represent the alphabetic, numeric, and punctuation characters commonly used in English, plus a selection of Control characters which do not represent printable characters.
Punycode is a representation of Unicode with the limited ASCII character subset used for Internet hostnames.Using Punycode, host names containing Unicode characters are transcoded to a subset of ASCII consisting of letters, digits, and hyphens, which is called the letter–digit–hyphen (LDH) subset.