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Related: 400 Fun Questions To Ask People. Yes or No Questions for Kids. 121. Do you like school? 122. Would you like a pet raccoon? 123. Can you roll your tongue? 124. Do you like vegetables?
The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website [2] and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions.
Both games involve asking yes/no questions, but Twenty Questions places a greater premium on efficiency of questioning. A limit on their likeness to the scientific process of trying hypotheses is that a hypothesis, because of its scope, can be harder to test for truth (test for a "yes") than to test for falsity (test for a "no") or vice versa.
He explains that "the situation is enormously complicated by the fact that although all the natives understand English perfectly, an ancient taboo of the island forbids them ever to use non-native words in their speech. Hence whenever you ask them a yes–no question, they reply Bal or Da—one of which means yes and the other no.
Genies, at least in pop culture, have long been comic foils. Way back in 1940, in “The Thief of Bagdad,” Rex Ingram played Djinn, the movie’s larger-than-life genie — 100 feet tall in his ...
Akinator initiates a series of questions, with "Yes," "No," "Probably," "Probably not," and "Don't know" as possible answers, to narrow down the potential item. [3] [4] If the answer is narrowed down to a single likely option before 25 questions are asked, the program will automatically ask whether the item it chose is correct. If it is guessed ...
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Moon blocks or jiaobei (also written as jiao bei etc. variants; Chinese: 筊杯 or 珓杯; pinyin: jiǎo bēi; Jyutping: gaau2 bui1), also poe (from Chinese: 桮; Pe̍h-ōe-jī: poe; as used in the term "poe divination"), are wooden divination tools originating from China, which are used in pairs and thrown to seek divine guidance in the form of a yes or no question.