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  2. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    The adaptive controller was designed for people with physical disabilities that would prevent them from using a gamepad or mouse and keyboard. An example would be PlayStation's access controller which allows for a large joystick, eight buttons on a circular pad, and four ports to plug in additional buttons or accessories. [17]

  3. Griffin PowerMate - Wikipedia

    en.wikipedia.org/wiki/Griffin_PowerMate

    The Griffin PowerMate was officially supported on Mac OS X, Windows XP and Vista.Griffin's software for Windows works under Windows 7 and 8 but crashes occasionally; for macOS, there is no official support past 10.12 ("Sierra", released in 2016), though their USB version and configuration software (PowerMate Manager) continues to work on later versions.

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  5. Sirius Joyport - Wikipedia

    en.wikipedia.org/wiki/Sirius_Joyport

    Since the Apple II hardware makes no distinction between two paddles or a single analog joystick plugged into the same jack, [4] it is also been possible to connect and read two fully analog joysticks with the Joyport via the paddle jacks, but few (if any) two-joystick games supports this, and Sirius did not suggest it. Why not is unclear, but ...

  6. VDMSound - Wikipedia

    en.wikipedia.org/wiki/VDMSound

    VDMSound allows the user to provide custom mappings for MIDI instruments as well as for joystick buttons and axes. MIDI mappings are particularly useful when the type of MIDI device supported by a game (e.g. MT-32) is different from the type of hardware or software device actually present on the system (e.g. Microsoft GS Wavetable SW Synth.) [7]

  7. Saitek X52 - Wikipedia

    en.wikipedia.org/wiki/Saitek_x52

    The X52 was one of Saitek's flagship products and features both a joystick and a throttle. The distinguishing feature of the X52 is the large backlit blue (or green, on an X52 Pro) LCD display on the throttle, which displays the mode it is configured, the name of the button being depressed and a chronograph function. [2]

  8. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  9. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

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