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Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.
Many science fiction books and films have imagined characters being "trapped in virtual reality" or entering into virtual reality. Laurence Manning's 1933 series of short stories, "The Man Who Awoke"—later a novel—describes a time when people ask to be connected to a machine that replaces all their senses with electrical impulses and, thus, live a virtual life chosen by them (à la The ...
Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8]
Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books [1], picture book programs, [1] books-on-disk, [2] talking books, [3] [4] or living books. [4] This software is targeted at young readers (usually kindergarten to second grade) for educational purposes.
There are now a plethora of e-book sites that place children's picture books, along with LeapFrog-like sound effects and word pronunciation, completely online-often for free. Some will actually read an entire story aloud. These "virtual libraries have done a lot to both preserve books and make them more available.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
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