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Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, prior to the release of Final Fantasy IX, called it his favorite Final Fantasy game. [1] [2] The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the actual character sprites were designed by Kazuko Shibuya. [3]
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IGN called Final Fantasy V's graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music. [94] Electronic Gaming Monthly repeated the sentiments towards the job system, adding that while the game suffered from long load times periodically, Final Fantasy V was the main reason to buy the collection ...
Characters of the Final Fantasy IV series; Characters of Final Fantasy V; Characters of Final Fantasy VI; Characters of the Final Fantasy VII series; Characters of Final Fantasy VIII; Characters of Final Fantasy IX; Characters of Final Fantasy X and X-2; Characters of Final Fantasy XII; Characters of the Final Fantasy XIII series; Characters of ...
Additionally, in remakes such as the GBA: Dawn of Souls version, there is an option to autoname - which will select from a limited pool of names of other Final Fantasy characters from later games. In the original Final Fantasy instruction manual, the character names used were NEST, HOWA, TOMY, and PHIL, for what it's worth.
Exdeath (Japanese: エクスデス, Hepburn: Ekusudesu) is a character and the main antagonist of the 1992 Square role-playing video game Final Fantasy V.Created by Hironobu Sakaguchi, the warlock Exdeath is a sentient tree that has taken on a humanoid form, seeking to control the power of the Void.
Faris first appears in Final Fantasy V, where she is the captain of a pirate ship disguised as a man. [2] Before the events of Final Fantasy V, she was raised as Sarisa Scherwil Tycoon, the daughter of King Alexander Highwind Tycoon and sister of Lenna Charlotte Tycoon. She is lost at sea at a young age and discovered by pirates, who name her ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.