enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Contrast (video game) - Wikipedia

    en.wikipedia.org/wiki/Contrast_(video_game)

    Dan Stapleton of IGN gave the game a 7.5, praising the gameplay and the puzzles. He said, "Contrast is a game full of heart, beauty, and at least a few excellent puzzles." [7] Carolyn Petit of GameSpot gave the game a score of 5.0, complimenting the atmosphere of the game but criticizing the gameplay and the puzzles. [6]

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Compulsion Games - Wikipedia

    en.wikipedia.org/wiki/Compulsion_Games

    Compulsion Games Inc. is a Canadian video game developer and a studio of Xbox Game Studios based in Montreal. Established in 2009 by ex- Arkane Studios developer Guillaume Provost, the studio developed the 2013 puzzle-platform game Contrast and the 2018 survival horror game We Happy Few .

  5. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    [citation needed] The simultaneous contrast of real content under normal viewing conditions is significantly lower. Some increase in dynamic range in LCD monitors can be achieved by automatically reducing the backlight for dark scenes. For example, LG calls this technology "Digital Fine Contrast"; [10] Samsung describes it as "dynamic contrast ...

  6. Vietcong (video game) - Wikipedia

    en.wikipedia.org/wiki/Vietcong_(video_game)

    The game also features a local and online multiplayer mode which supports up to 64 players per match. The online lobby servers were hosted by the now-defunct GameSpy Arcade . Several gameplay modes typical for shooter games are available: Free for all deathmatch , team deathmatch, capture the flag and last man standing .

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Fast approximate anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Fast_approximate_anti-aliasing

    The input data is the rendered image and optionally the luminance data. [3]Acquire the luminance data. [3] This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data.

  9. Evony - Wikipedia

    en.wikipedia.org/wiki/Evony

    The gameplay of Evony.. Evony is set in a persistent world during the medieval period. The player assumes the role of a lord or lady of a city or alliance. [5] New players are granted "beginner's protection," which prevents other players from attacking their cities for seven days or until they upgrade the town hall to level five or higher.