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  2. Low-level programming language - Wikipedia

    en.wikipedia.org/wiki/Low-level_programming_language

    Because of the low (hence the word) abstraction between the language and machine language, low-level languages are sometimes described as being "close to the hardware". Programs written in low-level languages tend to be relatively non-portable, due to being optimized for a certain type of system architecture. [1] [2] [3] [4]

  3. LLVM - Wikipedia

    en.wikipedia.org/wiki/LLVM

    The core of LLVM is the intermediate representation (IR), a low-level programming language similar to assembly. IR is a strongly typed reduced instruction set computer (RISC) instruction set which abstracts away most details of the target. For example, the calling convention is abstracted through call and ret instructions with explicit arguments.

  4. GLib - Wikipedia

    en.wikipedia.org/wiki/GLib

    Simplified software architecture of GTK, Pango, GDK, ATK, GIO, Cairo and GLib. GLib is a bundle of three (formerly five) low-level system libraries written in C and developed mainly by GNOME. GLib's code was separated from GTK, so it can be used by software other than GNOME and has been developed in parallel ever since.

  5. Kernel (operating system) - Wikipedia

    en.wikipedia.org/wiki/Kernel_(operating_system)

    The kernel's interface is a low-level abstraction layer. When a process requests a service from the kernel, it must invoke a system call, usually through a wrapper function. There are different kernel architecture designs. Monolithic kernels run entirely in a single address space with the CPU executing in supervisor mode, mainly for speed.

  6. Microkernel - Wikipedia

    en.wikipedia.org/wiki/Microkernel

    In computer science, a microkernel (often abbreviated as μ-kernel) is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, thread management, and inter-process communication (IPC).

  7. Low-level design - Wikipedia

    en.wikipedia.org/wiki/Low-level_design

    Low-level design (LLD) is a component-level design process that follows a step-by-step refinement process. This process can be used for designing data structures , required software architecture , source code and ultimately, performance algorithms .

  8. High- and low-level - Wikipedia

    en.wikipedia.org/wiki/High-_and_low-level

    In computer science, software is typically divided into two types: high-level end-user applications software (such as word processors, databases, video games, etc.), and low-level systems software (such as operating systems, hardware drivers, firmwares, etc.). As such, high-level applications typically rely on low-level applications to function.

  9. HAL (software) - Wikipedia

    en.wikipedia.org/wiki/HAL_(software)

    HAL (Hardware Abstraction Layer or rather Hardware Annotation Library) is a software subsystem for UNIX-like operating systems providing hardware abstraction. HAL is now deprecated on most Linux distributions and on FreeBSD. Functionality is being merged into udev on Linux as of 2008–2010 and devd on FreeBSD.