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Types 2 and 3 have a count field which encodes the length in bytes of the payload. Type 2 is an unstructured byte string. Type 3 is a UTF-8 text string. A short count of 31 indicates an indefinite-length string. This is followed by zero or more definite-length strings of the same type, terminated by a "break" marker byte.
Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...
Go has a number of built-in types, including numeric ones (byte, int64, float32, etc.), Booleans, and byte strings (string). Strings are immutable; built-in operators and keywords (rather than functions) provide concatenation, comparison, and UTF-8 encoding/decoding. [60] Record types can be defined with the struct keyword. [61]
1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors
In most encodings, this is translated to a single code unit with a zero value. For instance, in UTF-8 it is a single zero byte. However, in Modified UTF-8 the null character is encoded as two bytes: 0xC0,0x80. This allows the byte with the value of zero, which is now not used for any character, to be used as a string terminator.
Byte Strings are encoded as <length>:<contents>. The length is the number of bytes in the string, encoded in base 10. A colon (:) separates the length and the contents. The contents are the exact number of bytes specified by the length. Examples: An empty string is encoded as 0:. The string "bencode" is encoded as 6:bencode.
TIFF files begin with either "II" or "MM" followed by 42 as a two-byte integer in little or big endian byte ordering. "II" is for Intel, which uses little endian byte ordering, so the magic number is 49 49 2A 00. "MM" is for Motorola, which uses big endian byte ordering, so the magic number is 4D 4D 00 2A.
All UTF encodings map code points to a unique sequence of bytes. [73] The numbers in the names of the encodings indicate the number of bits per code unit (for UTF encodings) or the number of bytes per code unit (for UCS encodings and UTF-1). UTF-8 and UTF-16 are the most commonly used encodings.