enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. File:First Roblox Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:First_Roblox_Logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  3. File:Roblox Logo Black.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Logo_Black.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  4. File:Robux 2019 Logo gold.svg - Wikipedia

    en.wikipedia.org/wiki/File:Robux_2019_Logo_gold.svg

    The following other wikis use this file: Usage on ang.wikipedia.org Roblox; Usage on bn.wikipedia.org রবলক্স; Usage on es.wikipedia.org

  5. File:Roblox Studio logo 2021 present.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_Studio_logo...

    Tagagamit:Jaipogo0123/Roblox Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.

  6. Transparency (graphic) - Wikipedia

    en.wikipedia.org/wiki/Transparency_(graphic)

    This image has partial transparency (254 possible levels of transparency between fully transparent and fully opaque). It can be transparent against any background despite being anti-aliased. Some image formats, such as PNG and TIFF, also allow partial transparency through an alpha channel, which solves the edge limitation problem.

  7. Cel shading - Wikipedia

    en.wikipedia.org/wiki/Cel_shading

    Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]

  8. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.

  9. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    Gouraud shading (/ ɡ uː ˈ r oʊ / goo-ROH), named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces represented by polygon meshes.