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Sword and sorcery The continents of Allansia, Khul and the "Old World" Fighting Fantasy RPG, Advanced Fighting Fantasy, d20 system Puffin Books, Arion Games 1984-2014 Originally a setting for Fighting Fantasy game books since 1982. Warcraft Universe: Sword and sorcery: Planets of Azeroth, Draenor and others Warcraft: The Roleplaying Game
S/lay w/Me is a two-player fantasy game set in a sword and sorcery setting [1] where one, the player, is the hero while the other, the gamemaster, takes on the role of both the hero's lover and the hero's monstrous opponent. The game is contained within a 29-page rulebook.
The Shadow of Yesterday (or TSoY) is a narrativist sword and sorcery (with optional elements of heroic fantasy) indie role-playing game, designed by Clinton R. Nixon and published by CRN Games. Notable features
Troll Lord Games is an American publisher of role-playing games (based on fantasy and swords & sorcery themes), The Crusader magazine and other board/dice/card games.. They are best known for the Castles & Crusades role-playing game.
Lucienne's Quest [a] is a role-playing video game developed by Microcabin for the 3DO, and is the sole traditional Japanese role-playing game released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's lycanthropy.
Scarred Lands is a post-apocalyptic fantasy campaign setting in which characters live in a world recovering from a devastating war between gods and titans. Initially published by White Wolf Publishing under its Sword & Sorcery brand using the d20 System, Scarred Lands is now owned by Onyx Path Publishing. [1]
Dragonstomper is set in a sword and sorcery–themed world. [4] It takes place in a kingdom where a king once ruled peacefully. After a druid magician enchanted a powerful amulet which he believed would subdue a dragon, they entered the dragon's cave and accidentally left the amulet to fall into the hands of the dragon, increasing its power.
Shannon Appelcline noted that "From 1977-1979 C&S was supplemented by more than half-a-dozen books. The game innately appealed only to a very sophisticated group of the most serious roleplayers but amongst these players several of the supplements were quite well-received, including Bireme & Galley (1978) - which contained naval combat rules - and Swords & Sorcerers (1978) - which contained ...