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Ghosts 'n Goblins, known in Japan as Makaimura (Japanese: 魔界村, lit. "Demon World Village"), is a run-and-gun platform video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins, released in arcades on July 7, 1985.
Ghosts 'n Goblins was runner-up in the category of Arcade Game of the Year at the Golden Joystick Awards. [35] In the 1986 Famitsu Best Hit Game Awards, the Famicom version received the "Best Port" award. [36] The NES version of Ghosts 'n Goblins was rated the 129th best game made on a Nintendo system in Nintendo Power 's Top 200 Games list. [38]
Gameplay screenshot, showing the player character fighting against the Shielder, the second boss. Ghosts 'n Goblins Resurrection is a 2D side-scrolling platform game. The game once again features knight Arthur, who must navigate the Demon Realm and battle enemies such as zombies, skeleton murderers, demons, and Pigmen to rescue Princess Prin-Prin (credited as "the Princess") from demon lord ...
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Reception for both games was mostly positive noting them as "solid action titles" that will "appeal to fans of the old-school Ghosts 'n Goblins games". [5] Reviewers also praised the additional playable character which played differently enough to warrant a second playthrough.
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Ultimate Ghosts 'n Goblins is the first game in the main series to employ 3D graphics, while maintaining much of the 2D gameplay mechanics of the earlier games. [20] It also marks the return of the series' project head, Tokuro Fujiwara .