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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    Prior to DirectX 10, DirectX runtime was designed to be backward compatible with older drivers, meaning that newer versions of the APIs were designed to interoperate with older drivers written against a previous version's DDI. The application programmer had to query the available hardware capabilities using a complex system of "cap bits" each ...

  4. DXVK - Wikipedia

    en.wikipedia.org/wiki/DXVK

    Released on July 10, 2024, version 2.4 added support for Direct3D 8. [ 26 ] [ 27 ] Released on November 11, 2024, version 2.5 features an overhauled memory and resource management which resulted in VRAM savings up to 1GB in certain games.

  5. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Name Primary programming language Release year Scripting Cross-platform 2D/3D oriented Target platform Notable games License Notes and references 4A Engine: C++: 2010 Yes 3D ...

  6. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D 12 version 1703 – With the Windows 10 Creators Update (version 1703), released on April 11, 2017, the Direct3D 12 runtime has been updated to support Shader Model 6.0 and DXIL. and Shader Model 6.0 requires Windows 10 Anniversary Update (version 1607), WDDM 2.1. New graphical features are Depth Bounds Testing and Programmable MSAA.

  7. DirectX Graphics Infrastructure - Wikipedia

    en.wikipedia.org/wiki/DirectX_Graphics...

    DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.

  8. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    The D3DX10 utility library for Direct3D 10 was similar to the D3DX for Direct3D 9 in functionality, and included the same D3DXMath library and Block Compression (BC1-BC5) software codecs. The key differences were that Effects for Direct3D 10 was made an OS component, the HLSL compiler was moved to a distinct D3DCompile DLL, and the texture ...

  9. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions.