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  2. Vampire (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Vampire_(Dungeons_&_Dragons)

    Moonbane Vampire – a vampire vulnerable to the light of the full moon. Monstrous Vampire – a non-humanoid vampire. Persuasive Vampire – uses the power of its speech to sway opinions of listeners. Psychic Vampire – drains a victim's mental strength rather than physical health. Savage Vampire – rely on brute force and hunt in packs.

  3. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  4. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    The addition of The Artificer class including the 3 subclasses previously published in Eberron: Rising from the Last War and one new subclass. [6] Optional character origin customization [7] [8] with rules that decouple a character's race or origin from their abilities [9] New feats and class features [1] Chapter 2: Group Patrons

  5. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), [37] a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.

  6. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    Richard Bartle's Designing Virtual Worlds noted that alignment is a way to categorize players' characters, along with gender, race, character class, and sometimes nationality. Alignment was designed to help define role-playing, a character's alignment being seen as their outlook on life. A player decides how a character should behave in ...

  8. Van Richten's Guide to Ravenloft - Wikipedia

    en.wikipedia.org/wiki/Van_Richten's_Guide_to...

    [16] [2] The two new subclasses premiered in 2020: Subclasses, Part 4 (August 2020) and allowed "for both classes to lean into dark necromancy more than ever before". [2] The new character lineages premiered in Gothic Lineages (January 2021) and presented the "Dhampir (half-vampire, half-human), Hexblood (descended from a hag), and Reborn (a ...

  9. Mordenkainen Presents: Monsters of the Multiverse - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen_Presents:...

    Monsters of the Multiverse was included on Kotaku's 2022 "The 10 Best Tabletop Roleplaying Books Of 2022" list — Claire Jackson commented that both the updated monsters and player race options make Monsters of the Multiverse a contender for "fourth core book". Jackson wrote that the player races is where the book "really earns its place.