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Monster Manual V was released in July 2007, with David Noonan as lead designer, and additional design by Creighton Broadhurst, Jason Bulmahn, David Chart, B. Matthew Conklin III, Jesse Decker, James "Grim" Desborough, Rob Heinsoo, Sterling Hershey, Tim Hitchcock, Luke Johnson, Nicholas Logue, Mike McArtor, Aaron Rosenberg, Robert J. Schwalb, Rodney Thompson, and Wil Upchurch.
Games scholar Jaroslav Švelch saw the Monster Manual modelled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like Dungeons & Dragons created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions."
Monster Manual 2 was written by Rob Heinsoo and Chris Sims, and published in 2009. The book features art by Dave Allsop, Zoltan Boros, Christopher Burdett, Brian Despain, Brian "Chippy" Dugan, Jesper Ejsing, Steve Ellis, Wayne England, Jason Engle, Adam Gillespie, Tomas Giorello, Lars Grant-West, Des Hanley, Ralph Horsley, Andrew Hou, Jeremy Jarvis, Bob Jordan, Todd Lockwood, Warren Mahy ...
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Monster Manual III: Gwendolyn F. M. Kestrel: August 1, 2004: A sequel to the core Monster Manual, includes statistics for an assortment of fantasy monsters, with a focus on where the monsters can be found in the Forgotten Realms and Eberron campaign settings. 224: 0-7869-3430-1: Libris Mortis: The Book of Undead: Andy Collins, Bruce R. Cordell ...
He noted that the cover was good, and contrasted it with the first edition Monster Manual, whose cover was "universally held to be appalling" and whose "childish style" may have "seriously hampered the development of RPGs as adult games". [4] As for Monster Manual II, Cowie suggested: "If you like the AD&D game, go and buy it immediately."
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Monster Games, Inc. is an American video game developer in Northfield, Minnesota, United States that specializes in racing games and ports in action, platform, and action role-playing games. The company was founded in 1996, and was acquired by iRacing.com Motorsport Simulations in 2022.