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  2. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of the T-pose relates to the important elements of the body being axis-aligned, thereby making it easier to rig the model for animation, physics, and other controls.

  3. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.

  4. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  5. 3D pose estimation - Wikipedia

    en.wikipedia.org/wiki/3D_Pose_Estimation

    3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for alignment of a computer-aided design models, identification, grasping , or manipulation of the object.

  6. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    The tool is specifically designed for the modeling of virtual 3D human models, with a simple and complete pose system that includes the simulation of muscular movement. The interface is easy to use, with fast and intuitive access to the numerous parameters required in modeling the human form.

  7. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  8. Blocking (animation) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(animation)

    Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.

  9. Pose to pose animation - Wikipedia

    en.wikipedia.org/wiki/Pose_to_pose_animation

    Pose to pose is a term used in animation, for creating key poses for characters and then inbetweening them in intermediate frames to make the character appear to move from one pose to the next. Pose-to-pose is used in traditional animation as well as computer-based 3D animation. [ 1 ]

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