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  2. Function prologue and epilogue - Wikipedia

    en.wikipedia.org/wiki/Function_prologue_and_epilogue

    In assembly language programming, the function prologue is a few lines of code at the beginning of a function, which prepare the stack and registers for use within the function. Similarly, the function epilogue appears at the end of the function, and restores the stack and registers to the state they were in before the function was called.

  3. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  4. File:Ada Programming Operators.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Ada_Programming...

    English: PDF version of en:Ada Programming/All Operators. This is volume 3 of the 3 volume set "en:Ada Programming". Tutorial Show HTML (1.839 kb) — Download PDF (1.275 kb, 234 pages) Keywords Show HTML (470 kb) — Download PDF (290 kb, 59 pages) Operators Show HTML 232 kb — Download PDF (189 kb, 27 pages)

  5. Language primitive - Wikipedia

    en.wikipedia.org/wiki/Language_primitive

    In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.

  6. Persistence (computer science) - Wikipedia

    en.wikipedia.org/wiki/Persistence_(computer_science)

    Non-orthogonal persistence requires data to be written and read to and from storage using specific instructions in a program, resulting in the use of persist as a transitive verb: On completion, the program persists the data. The advantage of orthogonal persistence environments is simpler and less error-prone programs. [citation needed]

  7. Stream (computing) - Wikipedia

    en.wikipedia.org/wiki/Stream_(computing)

    In object-oriented programming, input streams are generally implemented as iterators. In the Scheme language and some others, a stream is a lazily evaluated or delayed sequence of data elements. A stream can be used similarly to a list, but later elements are only calculated when needed. Streams can therefore represent infinite sequences and ...

  8. printf - Wikipedia

    en.wikipedia.org/wiki/Printf

    An example of the printf function. printf is a C standard library function that formats text and writes it to standard output.. The name, printf is short for print formatted where print refers to output to a printer although the functions are not limited to printer output.

  9. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    Programming languages often use different syntax for attribute access and invoking a method, (e.g., object.something versus object.something()). The syntax change would require, in popular programming languages of the day, changing the source code in all the places where the attribute was used.