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  2. Comparison of Java and C++ - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Java_and_C++

    Java explicitly distinguishes between interfaces and classes. In C++, multiple inheritance and pure virtual functions make it possible to define classes that function almost like Java interfaces do, with a few small differences. Java has both language and standard library support for multi-threading.

  3. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    This depends on the actual class of the object, not the class of the reference to it (Cat). The class cannot generally be determined statically (that is, at compile time), so neither can the compiler decide which function to call at that time. The call must be dispatched to the right function dynamically (that is, at run time) instead.

  4. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    Notice that the type of the result can be regarded as everything past the first supplied argument. This is a consequence of currying, which is made possible by Haskell's support for first-class functions; this function requires two inputs where one argument is supplied and the function is "curried" to produce a function for the argument not supplied.

  5. Closure (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Closure_(computer_programming)

    In some languages, a closure may occur when a function is defined within another function, and the inner function refers to local variables of the outer function. At run-time, when the outer function executes, a closure is formed, consisting of the inner function's code and references (the upvalues) to any variables of the outer function ...

  6. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Java [4] all non-object types, including (e.g.) booleans and numbers: all object types, including (e.g.) arrays C++: all data types, except reference types, array types and function types: arrays and functions C# [5] all non-object types, including structures and enumerations as well as primitive types: all object-types, including both classes ...

  7. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir The above trick used in Python also works in Elixir, but the compiler will throw a warning if it spots this.

  8. static (keyword) - Wikipedia

    en.wikipedia.org/wiki/Static_(keyword)

    static is a reserved word in many programming languages to modify a declaration. The effect of the keyword varies depending on the details of the specific programming language, most commonly used to modify the lifetime (as a static variable) and visibility (depending on linkage), or to specify a class member instead of an instance member in classes.

  9. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .