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  2. Odds and evens (hand game) - Wikipedia

    en.wikipedia.org/wiki/Odds_and_evens_(hand_game)

    Odds and evens is a simple game of chance and hand game, involving two people simultaneously revealing a number of fingers and winning or losing depending on whether they are odd or even, or alternatively involving one person picking up coins or other small objects and hiding them in their closed hand, while another player guesses whether they have an odd or even number.

  3. Decision game - Wikipedia

    en.wikipedia.org/wiki/Decision_Game

    Moreover, a given decision game can deal with a problem that belongs to more than one art. Thus, for example, a decision game designed for police officers may deal with both ethics and tactics. Common types of decision games include: business decision games; ethical decision games; firefighting decision games; leadership decision games

  4. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser , in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall .

  5. Morra (game) - Wikipedia

    en.wikipedia.org/wiki/Morra_(game)

    Matching pennies - a game of chance, using coins instead of fingers. Rock paper scissors - a hand-game of chance, in which each player has three options. Spoof (game) - a game of chance, in which each player has to guess the total number of coins held by all players. Horsengoggle - a hand-game of chance, used to select a single person from a group.

  6. Gambler's fallacy - Wikipedia

    en.wikipedia.org/wiki/Gambler's_fallacy

    An example of the gambler's fallacy occurred in a game of roulette at the Monte Carlo Casino on August 18, 1913, when the ball fell in black 26 times in a row. This was an extremely unlikely occurrence: the probability of a sequence of either red or black occurring 26 times in a row is ( ⁠ 18 / 37 ⁠ ) 26-1 or around 1 in 66.6 million ...

  7. Two envelopes problem - Wikipedia

    en.wikipedia.org/wiki/Two_envelopes_problem

    Given that the player's envelope contains the amount A, he differentiates the actual situation in two different games: The first game would be played with the amounts (A, 2A) and the second game with the amounts (A/2, A). Only one of them is actually played but we don't know which one. These two games need to be treated differently.

  8. Probability of error - Wikipedia

    en.wikipedia.org/wiki/Probability_of_error

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  9. I.M. Meen - Wikipedia

    en.wikipedia.org/wiki/I.M._Meen

    The game contains 36 levels [2] with nine locations, including a tower, a dungeon, sewers, caves, catacombs, hedgerow mazes, castles, laboratories, and libraries. The player must rescue all the children on each level to get to the next one, which is done by fixing grammar mistakes in various scrolls.