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While the game did not sell high volumes, its success led to the development of three other LocoRoco titles – two sequels for the PlayStation Portable: LocoRoco 2 and LocoRoco Midnight Carnival, and a spin-off for the PlayStation 3 titled LocoRoco Cocoreccho! [1] A remastered version of the game was released in 2017 for the PlayStation 4. [2]
June 20, 1997: 3D Kaleidoscope / Japan Studio: Japan and PAL only Final Fantasy Tactics: PlayStation: June 20, 1997: Square: Co-published with Square in North America only Formula 1: Microsoft Windows: June 27, 1997: Bizarre Creations: Published by Psygnosis: Zero Divide 2: PlayStation: June 27, 1997: Zoom: Co-published with Zoom in PAL only ...
The player can call LocoRoco to the character, which is depicted as a ring of light emanating from the Cocoreccho, which prompts LocoRoco to move toward the Cocoreccho. Players can also use the Cocoreccho to tilt and jolt various characters and objects within the environment by positioning the Cocoreccho on the intended target and tilting or ...
Japan Studio was a Japanese video game developer of Sony Interactive Entertainment based in Tokyo.It was best known for the Ape Escape, LocoRoco, Patapon, Gravity Rush, and Knack series, the Team Ico games, Bloodborne, The Legend of Dragoon, and Astro's Playroom.
LocoRoco Midnight Carnival is based on a secret carnival-like base, created by the BuiBui, a red, mischievous version of the MuiMui. The title shows that the LocoRoco were quietly sleeping, while in the background, a BuiBui pulls on a nearby lever (cleverly designed to just look like a star), opening a trapdoor under the LocoRoco, sending them into a chute, taking them into a cannon, which ...
The game was developed in 1997 under the name Sarugetchu, and was the first game to explicitly require the DualShock controller. [1] The game was a success, going Platinum, entering the Greatest Hits series in the US, and entered the "Best Of" releases in Japan. It was reviewed positively, and was compared to games such as Super Mario 64.
LocoRoco 2 is a platform video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable. It is the sequel to LocoRoco and the third game in the series after LocoRoco Cocoreccho!. It was released in Japan and PAL regions in 2008 and North America in 2009.
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