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  2. Template:Win draw lose/doc - Wikipedia

    en.wikipedia.org/wiki/Template:Win_draw_lose/doc

    This is a documentation subpage for Template:Win draw lose. It may contain usage information, categories and other content that is not part of the original template page. This template is used on many pages and changes may be widely noticed.

  3. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  4. Template:Win draw lose - Wikipedia

    en.wikipedia.org/wiki/Template:Win_draw_lose

    Anarâškielâ; العربية; Azərbaycanca; تۆرکجه; বাংলা; Башҡортса; Bosanski; Dansk; Ελληνικά; Euskara; فارسی; Føroyskt

  5. very few teams have won it all

    images.huffingtonpost.com/2010-03-15-cheatsheet...

    this year’s tournament field. I’ve listed each teams’ win and loss record, their against the spread totals, and their record in the last ten games. Also included are the leading scorers along with symbols for upperclass point guards, high scoring big men, team scoring averages and point differentials.

  6. Template:Win-loss record - Wikipedia

    en.wikipedia.org/wiki/Template:Win-loss_record

    All parameters correctly handle plurals (1 win, 2 wins etc.). w - the number of wins; l - the number of losses; d - the number of draws; otl - the number of overtime losses; t - the number of ties (for use in sports, such as cricket, where draws and ties are different results) nr - the number of no result outcomes

  7. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    In this example game, both players know the payoff matrix and attempt to maximize the number of their points. Red could reason as follows: "With action 2, I could lose up to 20 points and can win only 20, and with action 1 I can lose only 10 but can win up to 30, so action 1 looks a lot better." With similar reasoning, Blue would choose action C.

  8. Monte Carlo tree search - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_tree_search

    The section below says more about a way of biasing choice of child nodes that lets the game tree expand towards the most promising moves, which is the essence of Monte Carlo tree search. Expansion: Unless L ends the game decisively (e.g. win/loss/draw) for either player, create one (or more) child nodes and choose node C from one of

  9. Template:Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Template:Winning_percentage

    This template calculates and displays the winning percentage for sports teams given three parameters: wins, losses and ties. Those three parameters are unnamed. Template parameters [Edit template data] Parameter Description Type Status Wins 1 The number of wins to show. Example 50 Number required Losses 2 The amount of losses to show Example 50 Number required Ties 3 The amount of ties to show ...