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  2. Edge loop - Wikipedia

    en.wikipedia.org/wiki/Edge_loop

    In a stricter sense, an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'. [1] The loop will end when it encounters another type of junction (three or five way, for example). Take an edge on a mesh surface for example, say at one end of the edge it connects with three other edges, making ...

  3. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    The Blender Game Engine was a free and open-source 3D production suite used for making real-time interactive content. It was previously embedded within Blender , but support for it was dropped in 2019, with the release of Blender 2.8.

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Studio platform, launched in March 2014 as Blender Cloud, [161] [162] [163] is a subscription-based cloud computing platform where members can access Blender add-ons, courses and to keep track of the production of Blender Studio's open movies. [164] It is currently operated by the Blender Studio, formerly a part of the Blender ...

  5. Merge (version control) - Wikipedia

    en.wikipedia.org/wiki/Merge_(version_control)

    It is a rough merging method, but widely applicable since it only requires one common ancestor to reconstruct the changes that are to be merged. Three way merge can be done on raw text (sequence of lines) or on structured trees. [2] The three-way merge looks for sections which are the same in only two of the three files.

  6. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Linear Burn mode sums the value in the two layers and subtracts 1. This is the same as inverting each layer, adding them together (as in Linear Dodge), and then inverting the result. Blending with white leaves the image unchanged. Vivid Light: this blend mode combines Color Dodge and Color Burn (rescaled so that neutral colors become middle ...

  7. Loop (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Loop_(graph_theory)

    A graph with a loop on vertex 1. In graph theory, a loop (also called a self-loop or a buckle) is an edge that connects a vertex to itself. A simple graph contains no loops. Depending on the context, a graph or a multigraph may be defined so as to either allow or disallow the presence of loops (often in concert with allowing or disallowing ...

  8. Merge sort - Wikipedia

    en.wikipedia.org/wiki/Merge_sort

    In computer science, merge sort (also commonly spelled as mergesort and as merge-sort [2]) is an efficient, general-purpose, and comparison-based sorting algorithm.Most implementations produce a stable sort, which means that the relative order of equal elements is the same in the input and output.

  9. Phase-locked loop - Wikipedia

    en.wikipedia.org/wiki/Phase-locked_loop

    A phase-locked loop or phase lock loop (PLL) is a control system that generates an output signal whose phase is fixed relative to the phase of an input signal. Keeping the input and output phase in lockstep also implies keeping the input and output frequencies the same, thus a phase-locked loop can also track an input frequency.