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A completed expert game of KMines, a free and open-source variant of Minesweeper. Minesweeper is a logic puzzle video game genre generally played on personal computers. The game features a grid of clickable tiles, with hidden "mines" (depicted as naval mines in the original game) scattered throughout the board. The objective is to clear the ...
The Windows 98 version of Microsoft Minesweeper. In early versions of the game, a cheat code let players peek beneath the tiles. [8]By the year 2000, the game had been given the name of Flower Field instead of Minesweeper in some translations of Windows 2000 (like the Italian version), featuring flowers instead of mines.
In Minesweeper for Windows Vista and 7, the game comes with an alternate "Flower Garden" style, alongside the default "Minesweeper" style. [13] This is due to controversy over the original land mine theme of the game being potentially insensitive, and the "Flower Garden" style was used as the default theme in "sensitive areas". [14]
If you thought that old-school Microsoft games like Solitaire and Minesweeper were just added because they were easy to program — or some engineer was obsessed with them — you're dead ...
The first click anywhere in Minesweeper is never a mine. A click on a 'black' square, as first click, moves that mine away. Starting with Windows Vista, the Windows Master Control Panel shortcut, colloquially known as "God Mode", is commonly mistaken for an Easter Egg.
Mined-Out was an early Minesweeper-style game and preceded the popular 1990 Windows inclusion Microsoft Minesweeper by several years. The two share important similarities such as a grid layout and a display showing the number of adjacent mines.
Minesweeper from pack 1 was later bundled with Windows 3.1, and FreeCell was included in Windows 95. WinChess and Taipei, both written by David Norris, [4] received remakes in Windows Vista, called Chess Titans and Mahjong Titans, respectively. Mahjong Titans was replaced with Microsoft Mahjong in Windows 8.
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.