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  2. Zarankiewicz problem - Wikipedia

    en.wikipedia.org/wiki/Zarankiewicz_problem

    A bipartite graph with 4 vertices on each side, 13 edges, and no , subgraph, and an equivalent set of 13 points in a 4 × 4 grid, showing that (;). The number z ( n ; 2 ) {\displaystyle z(n;2)} asks for the maximum number of edges in a bipartite graph with n {\displaystyle n} vertices on each side that has no 4-cycle (its girth is six or more).

  3. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    A tile on the grid will contain more than one isometric tile, and depending on where it is clicked it should map to different coordinates. The key in this method is that the virtual coordinates are floating point numbers rather than integers. A virtual-x and y value can be (3.5, 3.5) which means the center of the third tile.

  4. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    A position (usually in 3D space) along with other information such as color, normal vector and texture coordinates. edge A connection between two vertices. face A closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a coplanar set of faces. In systems that support multi-sided faces ...

  5. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle , which is the simplest polygon in Euclidean space . More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices.

  6. Regular polygon - Wikipedia

    en.wikipedia.org/wiki/Regular_polygon

    The sum of the squared distances from the vertices of a regular n-gon to any point on its circumcircle equals 2nR 2 where R is the circumradius. [4]: p. 73 The sum of the squared distances from the midpoints of the sides of a regular n-gon to any point on the circumcircle is 2nR 2 − ⁠ 1 / 4 ⁠ ns 2, where s is the side length and R is the ...

  7. Polygon triangulation - Wikipedia

    en.wikipedia.org/wiki/Polygon_triangulation

    A polygon ear. One way to triangulate a simple polygon is based on the two ears theorem, as the fact that any simple polygon with at least 4 vertices without holes has at least two "ears", which are triangles with two sides being the edges of the polygon and the third one completely inside it. [5]

  8. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    This would be impossible, since the x coordinate of the circle would provide an exact rational polynomial expression for ⁡ (), which is impossible. The circle does make one full revolution as its parameter t {\displaystyle t} goes from 0 to 2 π {\displaystyle 2\pi } , but this is only because the knot vector was arbitrarily chosen as ...

  9. Complex polytope - Wikipedia

    en.wikipedia.org/wiki/Complex_polytope

    Three views of regular complex polygon 4 {4} 2, ; This complex polygon has 8 edges (complex lines), labeled as a..h, and 16 vertices.Four vertices lie in each edge and two edges intersect at each vertex.

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    blender can't make two vertices with coordinates x and 4 equal areas of circle