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t. e. The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an HTML or XML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects.
Unlike function and class names, variable names are case-sensitive. Both double-quoted ("") and heredoc strings allow the ability to embed a variable's value into the string. [13] As in C, variables may be cast to a specific type by prefixing the type in parentheses. PHP treats newlines as whitespace, in the manner of a free-form language.
To use PHP with an HTML form, the URL of the PHP script is specified in the action attribute of the form tag. The target PHP file then accesses the data passed by the form through PHP's $_POST or $_GET variables, depending on the value of the method attribute used in the form. Here is a basic form handler PHP script that will display the ...
XMLHttpRequest (XHR) is an API in the form of a JavaScript object whose methods transmit HTTP requests from a web browser to a web server. [ 1 ] The methods allow a browser-based application to send requests to the server after page loading is complete, and receive information back. [ 2 ] XMLHttpRequest is a component of Ajax programming.
Class (computer programming) In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state (variables) and behavior (methods) that are each either associated with an particular object or ...
Serialization. In computing, serialization (or serialisation) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a ...
Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods. It is often used for implementing distributed event ...
There is a huge collection of events that can be generated by most element nodes: Mouse events. [3] [4]Keyboard events.; HTML frame/object events. HTML form events. User interface events.