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4D Games: sandbox / variety Joe Subbiani 2024 ? C#: 3D sections, 2D sections, perspective projection: No 4D Golf: casual: CodeParade 2024 ? C#: 3D section: No [4] 4D Maze: maze? 2010 ? C#: text No 4dmaze: maze: Andreas Fackler 2015 MIT: JavaScript: 2D sections: No [5] 4D Maze: maze: Jeff Weeks 2015 GPL: C: 3D + color No [6] 4D Maze Game: maze ...
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit.
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Maze Coleco Includes overlays for hand controllers. Mr. Do! 1983 Maze Coleco Mr. Do!'s Castle: 1984 Platform, puzzle Parker Brothers Nova Blast: 1983 Side-scrolling shooter Imagic: Imagic Oil's Well: 1984 Maze Sierra Omega Race: 1983 Fixed shooter Coleco One on One Basketball: 1984 Sports Micro Fun Pepper II: 1983 Maze 4D Interactive Systems [3 ...
Video games where the player moves through a maze, either from a top-down perspective or in first person. Pac-Man (1980) is the model for many games. ...
The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world. In contrast to traditional 2D or 3D game development, virtually all of the technology behind Miegakure had to be created from scratch because the equations describing physics in a world with four spatial dimensions differ from those in ...
Outburst 4D (アウトバースト4D, Autobāsuto 4D) 1996: Yes — Psychic Force EX (サイキックフォースEX, Saikikku Fōsu EX) 1996: Yes — Puzzle Bobble 3 (パズルボブル3, Pazuru Boburu 3) [a.k.a. Bust-a-Move '99 in US] 1996: Yes: Game Boy, Microsoft Windows, Nintendo 64, PlayStation: RayStorm (レイストーム, ReiSutōmu ...
Thunder Castle is a 1986 maze video game designed for Intellivision by Dave Warhol. The player controls a knight navigating three mazes, defeating enemies to progress. It was going to be published by Mattel Electronics, but the division closed in 1984.
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