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  2. Narrative designer - Wikipedia

    en.wikipedia.org/wiki/Narrative_designer

    A narrative designer, or interactive narrative designer, is a role in contemporary video game development, the focus of which is to design the narrative elements of a game based on how players interact with its story, which differentiates it from video game writing.

  3. Video game writing - Wikipedia

    en.wikipedia.org/wiki/Video_game_writing

    Video game writing is the art and craft of writing scripts and narratives for video games.Similar to screenwriting, it is typically a freelance profession. [1] It includes many differences from writing for film, due to the non-linear and interactive nature of most video games, and the necessity to work closely with video game designers and voice actors.

  4. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  5. Now Hiring: Video Game Jobs - AOL

    www.aol.com/news/2014-07-24-now-hiring-video...

    For a lot of people, working in the video game industry is a dream job. As in other creative fields, like film and television, competition is extremely stiff, and landing the most.

  6. 10 of the most iconic online games - AOL

    www.aol.com/10-most-iconic-online-games...

    Video game studio Valve Corp. is an extremely influential company that created a landmark narrative title with Half-Life in 1998 and developed Steam, which is the largest PC gaming marketplace.

  7. Emergent gameplay - Wikipedia

    en.wikipedia.org/wiki/Emergent_gameplay

    Some games do not use a pre-planned story structure, even non-linear. In The Sims, a story may emerge from the actions of the player. But the player is given so much control that they are more creating a story than interacting with a story. [8] Emergent narrative would only partially be created by the player.

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