Search results
Results from the WOW.Com Content Network
SoulWorker features six playable characters that have their own unique weapons and skills. Character skills can further be improved by leveling through quests and dungeons. Additionally, players also gain access to more skills as they increase in level. Haru Estia. Voiced by: Lee Bo-hee [8] (Korean); Ai Kayano [9] (Japanese)
Different types of skills are automatically unlocked as a player levels up. The player can also choose skill traits for a skill (only Special Active, Active, and Buff), which grants additional buff like damage increase, mana usage decrease, and anti-mana break skill, with some cost, a sacrifice like cool down skill or mana usage increase.
Skill points are gained by leveling up. Skills are divided into two groups: skills and passive skills. Skills are learned by reading books that are sold by players and book merchants. Some skills are unique to weapon type and job class, but some higher-level skills can be used by anyone. Certain books can retrieve used skill points.
Quake style deathmatch, includes built in level editor. Single/Multiplayer. The Dark Mod: Team Dark Mod 2009 2015-02-08 (2.03) Windows, Linux, OS X: id Tech 4 engine CC-BY-NC-SA: First person stealth game in the style of the Thief series games (1 and 2) using a modified Id Tech 4 engine Fallen Empire: Legions: GarageGames, InstantAction: 2009 ...
The weapon skill tree choices are currently for bow, hammer, hatchet, great axe, fire staff, life staff, musket, blunderbuss, [13] spear, [14] sword/shield, ice gauntlet, void gauntlet, flail, and great sword. [15] The character levels up personal attribute skills. Diminishing returns scale as an attribute's skill level increases. [14]
SPECIAL is heavily based on GURPS, [12] which was originally intended to be the character system used in the game. Some games have used particularly complex systems. For instance, F.A.T.A.L. uses a system of five attributes with four sub-attributes each, resulting in twenty total statistics to roll. This system was criticised for its complexity ...
No matter the level of the skill, a die roll of 18 is always a critical failure, and a roll of 3 or 4 is always a critical success (a roll of 17 is a critical failure as well, unless the character relevant skill level is 16 or more). The Game Master may decide in such cases that, in first case (a roll of 18, or 10+ over the modified skill level ...
Skill-based Skills that activate immediately when in combat. Magic-based Skills: If in combat, there is a cast time for magic users to activate their spells, but if attacked by an enemy in the process of doing so, the skill will be cancelled. Unique Skills: Added in the PSP version, it is the skill of a specific character, which can be ...