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This is a comprehensive index of city-building games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
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Machi Koro (Japanese: 街コロ, Hepburn: machi koro, lit. "Dice Town") is a tabletop city-building game designed by Masao Suganuma, illustrated by Noboru Hotta, and published in 2012 by the Japanese games company Grounding, Inc. Players roll dice to earn coins, with which they develop their city, aiming to win the game by being the first player to complete a number of in-game landmarks.
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities ...
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Bubble Town is the arcade-style puzzle game that will test your wits, not just your reflexes. Match three Borbs of the same color to knock them off. Collect the various power ups to gain an edge
Leveling up, players get access to new in-game activities and content, like the Mine, the Zoo, and the Port. The city-building mechanics of Township differs from traditional games of the genre. A layout and planning have an insignificant impact on the outcome that allows players to concentrate mostly on a maintaining aspect.
Townscaper has no inherent objective or story and has been described by developer Stålberg as "more of a toy" than a game. [7] Users construct an island town by placing and removing colored blocks on an ocean. Various "rules" dictate these blocks' appearances, with some appearing as spires and others as balconies.