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  2. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Solve an equation [14] Also suggested: Look for a pattern [15] Draw a picture [16] Solve a simpler problem [17] Use a model [18] Work backward [19] Use a formula [20] Be creative [21] Applying these rules to devise a plan takes your own skill and judgement. [22] Pólya lays a big emphasis on the teachers' behavior.

  3. 15 puzzle - Wikipedia

    en.wikipedia.org/wiki/15_puzzle

    Chess world champion Bobby Fischer was an expert at solving the 15 puzzle. [19] He had been timed to be able to solve it within 25 seconds; Fischer demonstrated this on November 8, 1972, on The Tonight Show Starring Johnny Carson. [20] [21]

  4. Microsoft Math Solver - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Math_Solver

    Microsoft Math contains features that are designed to assist in solving mathematics, science, and tech-related problems, as well as to educate the user. The application features such tools as a graphing calculator and a unit converter. It also includes a triangle solver and an equation solver that provides step-by-step solutions to each problem.

  5. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    The solution set of the equation ⁠ x 2 / 4 ⁠ + y 2 = 1 forms an ellipse when interpreted as a set of Cartesian coordinate pairs. Main article: Solution set The solution set of a given set of equations or inequalities is the set of all its solutions, a solution being a tuple of values, one for each unknown , that satisfies all the equations ...

  6. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    [15] [16] If the code employs a strong reasoning algorithm, incorporating backtracking is only needed for the most difficult Sudokus. An algorithm combining a constraint-model-based algorithm with backtracking would have the advantage of fast solving time – of the order of a few milliseconds [ 17 ] – and the ability to solve all sudokus.

  7. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  8. 2-satisfiability - Wikipedia

    en.wikipedia.org/wiki/2-satisfiability

    Aspvall, Plass & Tarjan (1979) found a simpler linear time procedure for solving 2-satisfiability instances, based on the notion of strongly connected components from graph theory. [4] Two vertices in a directed graph are said to be strongly connected to each other if there is a directed path from one to the other and vice versa.

  9. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other. The visible faces of the cards show 3, 8, blue and red.