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Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects. The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
Illustrator CS (also called version 11), released by Adobe for Mac and Windows in October 2003, was the first version to include 3-dimensional capabilities allowing users to extrude or revolve shapes to create simple 3D objects. Illustrator CS2 (version 12), released by Adobe in April 2005, was available for both the Mac OS X and Microsoft ...
Linear or point-projection perspective works by putting an imaginary flat plane that is close to an object under observation and directly facing an observer's eyes (i.e., the observer is on a normal, or perpendicular line to the plane). Then draw straight lines from every point in the object to the observer.
an object of diameter 45 866 916 km at 1 light-year; an object of diameter 1 AU (149 597 871 km) at a distance of 1 parsec (pc) Thus, the angular diameter of Earth's orbit around the Sun as viewed from a distance of 1 pc is 2″, as 1 AU is the mean radius of Earth's orbit. The angular diameter of the Sun, from a distance of one light-year, is ...
Many trim functions have an optional parameter to specify a list of characters to trim, instead of the default whitespace characters. For example, PHP and Python allow this optional parameter, while Pascal and Java do not. With Common Lisp's string-trim function, the parameter (called character-bag) is required.
The roots of perspective distortion trace back to ancient civilizations, where early artists sought to represent three-dimensional objects on two-dimensional surfaces. Ancient Egyptian art and Mesopotamian art often featured composite perspectives, blending different viewpoints into a single scene to communicate symbolic or hierarchical meaning ...
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees.
Ray-cast image of idealized universal joint with shadow. Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the ...