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A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 (Falcon 3.0: Hornet: Naval Strike Fighter) and the MiG-29 (MiG-29: Deadly Adversary of Falcon 3.0) that could be played as stand-alone games or integrated ...
The General Dynamics F-16 Fighting Falcon is an American single-engine supersonic multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft with over 4,600 built since 1976. [4]
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. Falcon 4.0's dynamic campaign engine runs autonomously.
Footage and photos show the Su-35 flying past the F-16 during an intercept of a Russian aircraft. A Russian military jet flew dangerously close to a US aircraft during an intercept near Alaska ...
The source code has also been released; the game is still being sold on CD, but the open source version contains the full game content. Boppin' 1994 2005 [29] Puzzle Amiga, DOS Apogee Software: Castle Infinity: 1996 2000 MMOG: Windows: Starwave: Castle of the Winds: 1989 1998 [30] Role-playing video game: Windows 3.x: Epic MegaGames: Caves of ...
Falcon 4.0 is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula.
The SCAMP design team in late 1977, starting left: Harry Hillaker, Andrew Lewis, Kenny Barnes, Jim Gordon. Shortly after winning the lightweight fighter program, General Dynamics Fort Worth began investigating possible F-16 derivatives with the goal of enhancing both air-to-air and air-to-ground mission capabilities while retaining parts commonality with the F-16A. [1]