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Stronghold Crusader II gameplay. The game is the first of the Crusader series to feature a 3D graphics engine, but does not retain all of the elements of the original 2D game while adding new features such as "new units like the cruel Slave Driver, new beefed up AI opponents, dynamic on-map events like the Locust Swarm", [2] as well as "new visuals, a new battle interface, and engine ...
Stronghold 3 is a 2011 real-time strategy video game developed by Firefly Studios and published by 7Sixty for Windows. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005
Stronghold does not use a rock paper scissors system for game balance, instead opting for a "soft-counter" system. Combat in Stronghold is based on a strength and hit point system. There are a variety of unit types in the game, with each successive unit being stronger, and hence more expensive, than the preceding unit, in general.
Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).
Age of Empires II: The Age of Kings (PAL regions); Armored Core 2; Armored Core 2: Another Age; Armored Core 3; Armored Core: Last Raven; Armored Core: Nexus; Armored Core: Nine Breaker
PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, [2] the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please improve ...