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Cloud gaming, sometimes called gaming on demand or game streaming, is a type of online gaming that runs video games on remote servers and streams the game's output (video, sound, etc) directly to a user's device, or more colloquially, playing a game remotely from a cloud. It contrasts with traditional means of gaming, wherein a game is run ...
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Free-to-play games are particularly prevalent in countries such as South Korea and the People's Republic of China. [7] [16] Microtransaction-based free-to-play mobile games and browser games such as Puzzle & Dragons, Kantai Collection and The Idolmaster Cinderella Girls also have large player populations in Japan. [17]
Live service games are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the live service model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game.
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Stadia was a cloud gaming service, [1] in which it requires an Internet connection and a device running either Chromium or a dedicated application. [2] Stadia elaborated upon YouTube's capacity to stream media to the user, as game streaming was seen as an extension of watching video game live streams, according to Google's Phil Harrison; the name "Stadia", the Latin plural of "stadium", was ...
Certain titles were also available via a "Buy & Play" model. This version was discontinued in 2019, and transitioned to a new version of the service that enabled Shield users to play their own games. In January 2017, Nvidia unveiled GeForce Now clients for Windows and Mac computers, available in North America and Europe as a free beta. [4]